![]() ![]() Thinking of the horrifying timeline we could've lived in where every attempt at a sonic wiki had to have 2 articles for Hyper Sonic (game) and Hyper Sonic (form). Interestingly, much of Sega's marketing department actually preferred the name Wild Fire over Secret Rings, but believed that it would be more marketable to have a name that fit the game's story and Arabian Nights style, rather than a 'cool' name. After E3 was over, Sega changed the title to 'Sonic and the Secret of the Rings', then renamed it again to 'Sonic and the Secret Rings' in August 2006. Sega then officially announced 'Sonic Wild Fire' at Electronic Entertainment Expo 2006, which was then renamed to 'Hyper Sonic' at a Nintendo press conference, which was then changed back to 'Sonic Wild Fire' for its trailers. On January 19, 2006, IGN staff writer Matt Casamassina revealed that "sources close to Sega" had informed IGN of an upcoming Revolution-exclusive Sonic game, which was currently two months in development. Heavy Sigh wrote: ↑ 1 month ago Fun Sonic Facts! It was at this time that he decided to have the game take place inside The Arabian Nights, with one of his ideas to have Sonic's acquaintances appear in the game, but as characters from the book, much to Sonic's confusion.īut that would raise its own question: What do you title a Sonic game that doesn't even have Dr Eggman in it? Coupled with Nintendo's heavy pushing of motion controls at the time, Ogawa felt it was the proper time to "revolutionize" Sonic, and make him do things he had never done before. ![]() ![]() Wield the sonic screwdriver as you join the Thirteenth Doctor (voiced by. This idea to radically depart from previous Sonic design conventions was actually easier to pitch to SEGA's big bosses than you might think, since at the time, the Wii was going by the code name of Nintendo Revolution. Reaping souls of the dead and punching a clock might get monotonous but its. When production on Secret Rings began, after coming to the conclusion that porting anything resembling 06 to the Wii was not possible, Ogawa was seized by an idea to go the opposite direction, and make this game "completely different" from 06. Although he had worked a little bit on the original Sonic Adventure, this was Yojiro Ogawa's (of Phantasy Star, Feel the Magic, and Panzer Dragoon fame) first Sonic game with him as the leader from start to finish. ![]()
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![]() ![]() ![]() I’m stupid lol, the ending was kinda good, but it feels like the anime is telling us “the play the game ending” hahaha, needs a season 2. what the heck!? Most of the questions in the anime aren’t yet answered and all those answers won’t fit in a single episode (unless they made it 45 mins or so, but it would feel rushed). Buster Blade users in God eater resurrection PC and God eater 2 PC not using charge crush attack. The story changed from anime and from the game, but I like it tho, but when I found out that it will only have 9 episodes…. Yay! First time creating English trans-lyrics from an Engrish Song, but hey, it was fun! Creating new English lyrics! Well, as a gamer, I was really hyped that God Eater will have an anime plus Ufotable studio will animate the series (gorgeous graphics as well). ![]() ![]() ![]() ![]() Wait for your squad to arrive, then storm up the hill and go into the bunker. | Submitted by RobertWolfe Then, get up and run all the way through and underneath the last tower for cover. ![]() Take out the enemies around you and in the tower. Then, make a run half way thought the dragon's teeth. When you are going thought the dragon's teeth, kill the machine gunner and other enemies in the middle tower. Go to Chapter Select, hold the left and right trigger and press the following: Y X B A Y X B A. When you leave the gun emplacement, the grenade you prepared will still be expended. Set up the stationary gun and once it's ready, ready a grenade and use the gun. You also need at least one hand grenade to follow-through this glitch. This glitch only works with the guns you can set up on walls. It takes too long to get to the front, and your plane may get shot down. | Submitted by RobertWolfe It is recommended, at least on the hard difficulty setting, that you stay at the back turret. Keep moving forward to cover when you are not under fire. | Submitted by RobertWolfeĪt the end of the bomber mission, you will get to choose any machine gun turret to defend the plane from. Sometimes enemies will just keep coming unless you move up. All you have to do is take out the two machine gunners on the right side after the first Flak 88 gun. | Submitted by RobertWolfe They will help you by taking out the other Flak 88 gun. Also, some of your troops are on the right side. It is the tallest one and will start to crumble when hit. Shoot the second building on the right side. The gun is on the right side inside a building and is not visible. The level name must be replaced with one of the following:Ĩ8ridge – 88 Ridge toujane_ride – Armoured Car Escape matmata – Assault On Matmata bergstein – Bergstein downtown_sniper – Comrade Sniper libya – Crusader Charge duhoc_defend – Defending The Pointe demolition – Demolition downtown_assault – Downtown Assault elalamein – El Alamein decoytown – Holding The Line beltot – Prisoners Of War trainyard – Railroad Station No.In the first tank mission in Africa, there is a Flak 88 gun that will destroy one of your tanks. Jumptonode – Teleports the character to a node Give all – All weapons, full ammo, health and armor Press ~ and then type one of the following commands to activate the corresponding cheat code: Wait for the level to load and then press ~ again Press ~ and type developer 1 to activate the cheat modeĬlick the Load button and select the desired map To activate the Call of Duty 2 game console, players must follow these steps:Įnter the Game Option menu and enable the console This is an important step, because without the console, players will not be able to type in the cheats. Players who wish to cheat in Call of Duty 2 will have to activate the games console first. How to cheat in Call of Duty 2 on PC using cheat codes Players and fans of the game, should know that the cheating method presented in this guide, works only on PC. ![]() It was developed by Infinity Ward and published by Activision, being rated M for Mature. The game is divided in 27 missions.Īdditionally, the video game comes with several changes from the first Call of Duty and the most important one is the regenerating health system. Later, on October 25, 2005, Call of Duty 2 was released for Xbox 360, PC and Windows Mobile.Ĭall of Duty 2, is played through the eyes of four soldiers: two from the British Army, one from the US Army and one from the Red Army. On ApActivision revealed in a press release that Infinity Ward is working on a new title. It is a step-by-step guide that explains how to activate the games console and the cheating mode.Īdditionally, the guide includes the full list of cheat codes available for CoD 2, as well as the commands needed to change the missions during the game. The Call of Duty 2 cheating guide that follows teaches players how to use various cheat codes, if they want to trick the second video game of the CoD franchise. ![]() ![]() ![]() Similarly, if some aspects of recorded sound are still a mystery to you, Studio´s amazing analysis and metering options could be exactly what you need. If you want to add your own ‘magic touch´ to the path between exported mix and recordable media, Studio gives you a custom-built tool that´s designed for the job. The Master Section makes plug-in soloing, bypassing and tweaking profoundly simple, and WaveLab´s comprehensive CD mastering tools will make you realise just how primitive the process of limiting a bunch of waves and stuffing them into Nero really is. Both DeNoiser and DeClicker could become essential when you need to recover messy takes or perhaps spruce up those old tape and vinyl recordings, while the Crystal Resampler is a deceptively simple plug-in that hides a beautifully clear-sounding algorithm to ease those sample-rate conversions. ![]() There are also some professional audio restoration tools. ![]() The multiband compression, EQs and limiters are all perfectly intuitive and very musical. This is one of the most artifact-free technologies on the market (at this price, anyway), so its inclusion is more than welcome.īoth the VST and DirectX standards are supported, but WaveLab´s built-in plug-ins are so superb that it may be a while before you´re tempted to try out any third-party mastering software. There are all the offline effects you might expect, as well as the fantastic DIRAC timestretching and pitchshifting algorithm. Happily, though, WaveLab 6 Studio has plenty more to offer: once everything has been organised in the Audio Montage or wave editing section, you can apply a vast array of processing functions. The features mentioned so far are all well and good, but the fact is that most of them are also available in Cool Edit. ![]() ![]() I found the switch equally as jarring when reading the manga. ![]() You make think that it’s because the anime is poorly adapting the humor for animation but you would be wrong. Almost as if Hirano finishes his work and then lets his son draw a few panels to fill up space before sending it off. These skits tend to come straight out of nowhere and are completely at odds with the rest of the series, always jarring no matter what. Every so often the heavy outlined and gritty art style is dropped in favor of these rough simplistic sketches to show a comedy skit. That of course being Kouta Hirano’s brand of humor. However if I am to start taking a more critical look at this show I should pick out the obvious flaw that pretty much everyone unanimously agrees on. You have to be the kind of person who can put aside heavy criticism and simply enjoy visceral action and gore for this series is certainly not going to have introspective characterisation or complicated themes. This really is likely going to be a show that’s going to get hard for me to review as it’s appeal is a highly selective thing. I take dynamic slow motion character shots, planes shooting down dragons and sketch style animation over the standard of anime characters running in openings.(Look it up on youtube, there is a ridiculous amount of running in anime openings.) I normally try to save time watching shows by watching the opening once and then skipping it for the rest of the series but with this show, I don’t think I could watch an episode without seeing the opening. I want to see more openings like this which really capture the feeling a mood a show wants you to be in. Quite simply, anime needs less Jpop and more Jazz, Rock or Jazz and Rock. It had a level of experimentation that I think Kajura and Sawano should really take notes from. I have my problems with the original Hellsing TV series(That terrible filler ending for one thing) but the soundtrack is certainly not one of them. This looks to be a choice by Yasushi Ishii who scored the original Hellsing TV soundtrack and is working on this alongside the man who scored Hellsing Ultimate. Though they seem to have had their music featured in a number of TV shows. Maybe the main reason for that is because instead of a J-Pop band they used “Gospel of the Throttle” by Minutes Til Midnight which is an American band that I quite frankly never heard of. ![]() Let me say first that the opening of this series has to be the best opening of the year for me. In this it could be possible for this show to obtain the gleeful sadistic joy of Hellsing ultimate and i certainly can approve of that. ![]() Looking at drawing of a man being cut in half and seeing a man be cut in half in animation are quite different experiences. i guess that is because of the very nature of this series being what it is. I originally wasn’t all that impressed with the Drifters manga but when looking at it in motion it truly shows its worth. ![]() ![]() If Zero is ever defeated in battle, he will be unable to be called upon for the rest of the game. The story of Mega Man X3revolves around a Reploid scientist named Dr. The Japanese PlayStation version of Mega Man X3 was eventually re-released as part of the Sony "The Best for Family" line of budget titles. Doppler was held accountable, and X and Zero were sent out to contai… Mega Man X3 is the third entry in the Mega Man X series, released on the Super Nintendo Entertainment System on December 1995 in Japan, January 1996 in North America, and July 1996 in Europe. X is generally only able to benefit from one chip at a time, allowing the player to customize the character as needed. Because of the large number of collectible items in Mega Man X3, this method requires to re-enter all of the eight stages (except for the 8th one). However, this game also debuts the first playable appearance of Zero, a previous NPC who appeared during cutscenes to assist the player. Inafune admitted being very "possessive" of Zero, which he had vested interest in since the character's creation for the first Mega Man X. ![]() ![]() Although the Minakuchi Engineering Staff is credited in the game's soundtrack album, Yamashita worked for them in a freelance capacity rather than being an actual employee of the company. Reviewers praised the game's tried-and-true gameplay, graphics, control, and the option to play as Zero. The player traverses a series of eight stages in any order while gaining various power-ups and taking the special weapon of each stage's end boss. Mega Man X3 is the first game in the series in which Zero is a playable character (albeit in limited form) in addition to X. The item list shows where all the special items are to be found and how they can help out X. The game was originally released in Japan on Decemand later in North American and PAL regions in 1996. A Windows port of this 32-bit edition was released in Japan in 1997 and in North America and Europe in 1998. The game is set on a fictional futuristic world where the entire world is inhabited by humans and intelligent robots called Reploids. Features old stages but with new pathways or designs and lots of fun surprises. Even after two successful efforts by the Hunters Mega Man X and Zero to stop a Maverick leader named Sigma from attempting to exterminate the human race, Maverick activity seems to continue. In one of the game's endings, Zero takes Doppler's true antivirus software and uploads it onto his sabre offscreen. " GameFan reviewer Dave Halverson was equally impressed by the "speed, diversity, special FX, and power up's," calling it "a fitting 16-bit finale to a great series". Despite higher-than-expected retail orders for their SNES products, Capcom had lowered its shipping of 16-bit titles during the fall 1995 release quarter due to supply and demand. The first eight bosses are displayed in order of weapon weaknesses. He rushes in to save X just in time and causes Sigma to explode, destroying the lab as they evacuate. 42 Mega Man X Legacy Collection Coming This Summer. However, the game, particularly the 32-bit version, has received miscellaneous criticism from reviewers for its lack of improvements to the series. The traditional, Normal order used in almost every Mega Man game is to choose the next stage so that its boss is weak against the Special Weapon obtained from the previous boss. ![]() Introduction (INTD) = Every Mega Man game that is out there, with a few exceptions of the worst, will someday get an FAQ that goes down to the very bone of the game. It seemed that all is well until the former Reploids suddenly revert and once again begin causing trouble, even going so far as to attack Hunter headquarters. ![]() Robot masters include: Toxic Seahorse, Blizzard Buffalo, Blast Hornet, Volt Catfish, and Tunnel Rhino. , Mega Man X3 is graphically similar to its two predecessors, and even utilizes the SNES Cx4 from Mega Man X2. Finally, Mega Man X3 was released on EZweb-compatible mobile phones in Japan in 2010. However, one hidden capsule gives X the benefits of all four special chips. IGN similarly asserted Mega Man X3 as "a solid send-off for the 16-bit era", naming it the 67th-best SNES of all time on a 2011 list. " GameSpot editors Christian Nutt and Justin Speer specifically felt the number of power-ups and bonuses overshadowed the gameplay, barely benefiting from the addition of Zero as a limited playable character. Use the unique talents of each character to destroy enemies and assimilate new weapons and powers. ![]() ![]()
![]() ![]() Artichoker 23:05, 8 June 2014 (UTC) You're right. You have that opinion, but it does not appear to be grounded in policy. ![]() Unless you have some part of policy to quote that I've missed, WP:V does not appear to corroborate any of your statements. This information is therefore verifiable and can be added to the article. Where in WP:V does it say this exactly? As per policy in WP:V, here we have a reliable source providing third-party coverage. ![]() Not to mention the content could possibly be fake, and the official release date of the issue will provide more accurate information.- Ryūlóng ( 琉竜) 21:30, 8 June 2014 (UTC) I'm still not quite following you. Just because you have a random GameSpot columnist reporting on stuff posted on Serebii and /vp/ does not mean that Wikipedia can use that information. No one can independently verify this content as it has not been (officially) published yet. Artichoker 20:26, 8 June 2014 (UTC) WP:V covers this exactly. CoroCoro releases new issues the 15th of every month (unless that falls on a weekend as this month).- Ryūlóng ( 琉竜) 19:52, 8 June 2014 (UTC) Hi Ryulong, can you please post a link to Wikipedia policy that backs up your stance? WP:V seems to contradict what you are saying. We should wait for the CoroCoro issue to be made available to the general public in Japan, which for the July 2014 issue where all the Mega Sceptile and Primordial Groudon stuff comes from is June 13. Wikipedia cannot post anything from what the fandom calls "CoroCoro leaks" because as "leaks" they are not considered reliable, even if other "reliable sources" post information acquired from the leaks. Konveyor Belt 03:31, (UTC) "CoroCoro leaks" I added it back in, but feel free to revert. ShadowUltra ( talk) 23:22, (UTC) I've modified the article to say that they are "highly speculated" to be remakes.- Ryūlóng ( 琉竜) 01:34, (UTC) The Nintendo press release does indeed explicitly call them a return to Hoenn, not a X and Y 2. Perhaps the article should say "Media sources have described them as enhanced remakes of Pokémon Ruby and Sapphire," which would be more accurate. New Age Retro Hippie (talk) (contributions) 22:41, (UTC) There are several sources calling them remakes, but they're all citing the Nintendo press release, which does not call them such. There are also some scans out there right now if anyone can translate them. Tezero ( talk) 21:35, (UTC) I'm sure we can find a reliable source to call it a remake. ShadowUltra ( talk) 21:31, (UTC) Neutral on this count, but I'm removing a couple categories that are little but speculation. I would suggest not using any terms like remake or sequel until more information is known. The fact that Ruby and Sapphire are already compatible with the current games suggests this may not be a straight remake of those games. While logic would dictate that they are, the trailer and press release from Nintendo refer to them as "a new adventure in a new world," and releasing a sequel to a previous game has happened before. I would argue that referring to the games as "enhanced remakes" is currently original research. I guess the main thing I added was the context about speculation, about which I'll look up more now. ALso, your gameplay section is really poor and shouldn't be on the page if it's just that one quoted statement.- Ryūlóng ( 琉竜) 15:59, (UTC) Fair. Tezero ( talk) 15:55, (UTC) This is true. It might be a misinterpretation by the source, but it's not unsourced. ![]() If anything, it's all full of unsourced speculation that these are actually to be full remakes.- Ryūlóng ( 琉竜) 15:50, (UTC) Not really. Tezero ( talk) 15:24, (UTC) Your version was not really any better, though. I don't think I screwed anything up, but you might want to check the histories to see if anything got lost. I'm just mentioning that I too created a version of this page (titled "Pokémon OmegaRuby and AlphaSapphire") before I knew about this one, and I merged that version into this page. Not planning to merge this page anywhere don't worry. ![]() ![]()
![]() Thrust, drag and lift direction in the case of a drone flying in straight line (force scale is not representative) In this case, lift actually points downwards! ![]() Given the drone's orientation, this time the high pressure zone is above and the low pressure is below. Consider a drone flying in straight line while pitched forward. Visualization of the air pressure around a moving airfoil (green: low pressure, red: high pressure)Īlthough most drones are not specifically airfoil-shaped, they still generate lift in a similar manner. This creates a vertical upward force on the airfoil. On the bottom side of that airfoil, the air velocity will be lower and pressure higher, while the opposite holds for the top side. Imagine an airfoil (the typical "wing" shape) flying forward and tilted slightly backward. Lift is caused by a pressure difference and a change in flow velocity. Lift is perpendicular to the flow and thereby also to drag. In general terms, however, lift is influenced by the fluid's properties (density, viscosity and compressibility), the surface area of the solid object, its shape and velocity, and its angle relative to the fluid flow. ![]() An exhaustive physical model of lift is quite complex and still subject to discussion today. Lift is a mechanical force generated by a solid object moving through a fluid. Projected area sampling process: each point on the icosphere is a sampled angle In this way, we consistently obtain an accuracy of over 98%, with no performance impact. Instead, we settled on an approach where 42 different angles were pre-computed before flying, which the simulation can then interpolate between at runtime. This gave perfectly accurate data, but had a significant performance overhead. Projected area when the drone's velocity points sideways (relative to the drone itself)Īs a first approach to calculate the drone's projected area, we tried implementing a camera that continuously filmed the drone. Projected area when free-falling horizontally, propellers not rotating On the following illustration, the projected area as approximated before Physics 4.0 is shown in gray, whereas the more accurate projection from Physics 4.0 is shown in black. While that silhouette is easy to picture when flying straight forward, it's much harder to imagine when the drone is performing freestyle tricks or rounding tight corners during races. The silhouette of the drone as seen from this perspective is the projected area. ![]() One way to visualize the drone's surface area is to imagine a camera looking back towards the drone from a little further along its current trajectory. The strength of drag depends on many factors, the foremost being the surface area of the drone, as projected onto its velocity. Drag, sometimes also called air resistance, is a force that counteracts the movement of the drone. Our Physics 4.0 update focused mainly on drag calculations. This approach insures a high degree of accuracy regardless of what parts a drone might be using. Liftoff's drone state calculation pipeline This effect depends, among others, on the type of surface, the distance to the surface and the pitch of the propellers. Hovering close above a surface alters airflow, resulting in a higher pressure difference between the top and bottom side of the propellers, increasing available thrust. This dynamic thrust is then further adjusted by ground effects. Our model uses part specifications to determine the maximum RPM of a loaded motor, the static thrust at a given RPM, and finally dynamic thrust. While slicing through air, they raise static pressure underneath them, thereby pushing the drone in the opposite direction.įor our Physics 3.0 update, we developed a new thrust model based on a curated database containing tens of thousands of data points from rigorous lab tests. Propeller blades are shaped like airfoils. Thrust is generated by the rotating propellers of a drone. There are slight variations depending on location, but they do not have a noticeable effect on flight behavior and even so drones generally do not have enough range for these differences to become relevant. Gravitational acceleration is well attested and can safely be considered constant. The drone's mass is well known based on the parts selected. In an inertial reference frame, weight is a downward force that is proportional to the drone's mass and the gravitational acceleration.
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